Digicon Media, LLC

VM2-Virtual Marilyn

Digicon Media supervised production of VM2- Virtual Marilyn to create Virtual Marilyn and identified the best Marilyn impersonator in Hollywood to animate the digital creation. When Sony International discovered that Virtual Marilyn was created, after having scoured the world for the first viable computer avatar, it selected VM2 as the best example of the future of avatar computing. 

Sony Chairman Idei hired VM2 for her first professional job (for a fee of $100,000) when he launched Sony's Digital Dream Kids campaign at Sony's Global Distributor's Conference in Hawaii in 1996.  After Sony's validation of its efforts to produce the first virtual actress for all media, including computers, Digicon developed a pilot for the first internet/tv entertainment program.

"What's Hot What's Not"  


                                                 

 

Shortly thereafter a Japanese music company used VM2 to perform it's hit song, "Love Me,Love Me."

  
 
        

VM2-Virtual Marilyn: A 2012 CGI Star is Reborn in Cyberspace

The sophistication of advanced motion capture computer animation will enable the company to create a hyperrealistic VM2- The Virtual Marilyn, that will entertain, inform and market to a mesmerized a global audience over broadband internet, television and movies. VM2 will advance from first virtual actress to first virtual media icon that can perform in every language as the digital personification of Hollywood and glamour for generations to come.

In a historic milestone in entertainment and advertising as been reached with the grant of Copyright Registration of VM2-Virtual Marilyn by the US Copyright Office on February 23, 2012. This officially marks the arrival of a new era of computer generated “synthespians" that will transform Hollywood and Madison Avenue. Computer Generated, globally branded "virtual actors and spokesmodels" will begin to proliferate in all media.

Entertainment and media companies will be increasingly drawn to creating and branding "virtual actors" who are non-fungible (they don’t age, develop personality issues, have vices or accidents) and completely controllable by their owners. The investments in building global recognition and popularity can be amortized over decades of useful life. The versatility in languages and all other talents and skills will only be limited by the computer software, and not by any human limitations or fallibilities.

VM2-Virtual Marilyn is ideally suited to be the first ever virtual actress and global media icon as she embodies the persona of the most popular actress and glamour symbol to have been produced by Hollywood. Since her death in 1962, Marilyn Monroe has become the global icon of Hollywood and femininity for generations around the world.

Now, by imbuing the first virtual actress for all media with Marilyn's persona and mystique, and providing her with an eternal life in cyberspace, Virtual Marilyn will establish her own trailblazing career as a "digital" personality contributing to and participating in the global popular culture.

February 2012 the US Copyright Office issued the first Certificate of Copyright Registration for a virtual actor, VM2- The Virtual Marilyn, officially confirming the copyright perfected in 1996 and licensed to the company, marking a historic milestone in the history of entertainment and advertising.

The 21st century VM2 will be released soon!